Tech-savvy educators connect via virtual classrooms
With avatars and online games, students can interact with professors, curriculum and each other
“It really feels real, this odd idea that technology sort of disappears and people get into the experience of it,” said Ken Hudson, the college’s manager of academic and new media services who spearheaded the online initiative.
“They really didn’t devote extra time to it, it’s just the students learned much more quickly. We see not only a commitment to the learning, which is dramatically increased, but also the engagement with the process.”
Some 5,000 educators worldwide are active in Second Life. They represent more than 300 institutions around the world – including Harvard, Princeton and MIT in the U.S. – and offer an array of learning services.
Other Canadian schools with a presence in Second Life include the Northern Alberta Institute of Technology, the University of Saskatchewan, Ontario’s McMaster and York universities, Nova Scotia Community College, LaSalle College in Montreal, the University of British Columbia, B.C.’s Simon Fraser University and Emily Carr University of Art + Design, and the British Columbia Institute of Technology.
While Second Life has seemingly become the most popular platform, other developing virtual worlds include the Active Worlds Educational Universe and the Education Grid.
At Great Northern Way Campus, a collaborative institution formed from four leading B.C. schools, students in the master of digital media program had a Second Life meeting centre even before its real-world incarnation was complete.
Some of the students are designing projects meant to advance learning.
Patrick Bakerjian, 24, and Stephen Marmion, 39, are building a virtual reading room that allows avatars to click on a book to reveal a 3-D encyclopedia of information.
“We’re going to make learning more interesting and more engaging, (rather) than simply throwing textbooks at people,” Marmion said.
The two say Second Life empowers them in a way that wouldn’t happen in traditional face-to-face education.
“It’s amazing how you open up to other people, how the shy factor’s not there,” Bakerjian said. “There’s no nervous tensions when you’re meeting someone.”
From a teacher’s perspective, Second Life also makes learning cool, Wetsch said.
“Students have this expectation when they come into a classroom with an older professor, like, ‘Oh yeah, you’re not up to date,”‘ he said. “But when you’re more up to date on some of the emerging technologies, it starts to lend some credibility.”
As youth become increasingly reliant on new media, it’s crucial to harness online technologies to keep the teaching process relevant, Wetsch said. He cited a report that says undergraduate students currently arrive at university having spent 20,000 hours watching TV, 10,000 hours playing video games, but only 5,000 hours reading.
“Yet when we get them into the university, we take the least experienced media that they have in far as reading and try and say, ‘OK, this is the way you have to learn.”‘
While the bricks and mortar campus will always have its place, a day will come when some students complete entire degrees via virtual worlds, Hudson predicted.
“Sure it’s cool and sure it’s novel, and that’s a great thing,” he said. “But unless it plays out and actually has a value for education, we wouldn’t be doing it.”
- The Canadian Press
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